Android
architecture
Being
an Android user you may know how the basic functions such as making a call,
sending a text message, changing the system settings, install or uninstall apps
etc. Well! All Android users know these, but not enough for a developer. Then
what else details are a developer required to know about Android, I’ll explain.
To be a developer, you should know all the key concepts of Android. That is,
you should know all the nuts and bolts of Android OS.
Here we start:
Android Architecture Diagram:
The
above figure shows the diagram of Android Architecture. The Android OS can be
referred to as a software stack of different layers, where each layer is a
group of sveral program components. Together it includes operating
system, middleware and important applications. Each layer in the architecture
provides different services to the layer just above it. We will examine the
features of each layer in detail.
Linux Kernel
The basic layer is the Linux kernel. The whole Android OS
is built on top of the Linux 2.6 Kernel with some further architectural changes
made by Google. It is this Linux that interacts with the hardware and
contains all the essential hardware drivers. Drivers are programs that control
and communicate with the hardware. For example, consider the Bluetooth
function. All devices has a Bluetooth hardware in it. Therefore the kernel must
include a Bluetooth driver to communicate with the Bluetooth hardware.
The Linux kernel also acts as an abstraction layer between the
hardware and other software layers. Android uses the Linux for all its core
functionality such as Memory management, process management, networking,
security settings etc. As the Android is built on a most popular and proven
foundation, it made the porting of Android to variety of hardware, a relatively
painless task.
Libraries
The next layer is the Android’s native libraries. It is
this layer that enables the device to handle different types of data. These
libraries are written in c or c++ language and are specific for a particular
hardware.
Some of the important native
libraries include the following:
Surface Manager: It is used for compositing window manager with off-screen
buffering. Off-screen buffering means you cant directly draw into the screen,
but your drawings go to the off-screen buffer. There it is combined with other
drawings and form the final screen the user will see. This off screen buffer is
the reason behind the transparency of windows.
Media framework: Media framework provides different media codecs allowing
the recording and playback of different media formats
SQLite: SQLite is the database engine used in android for data
storage purposes
WebKit: It is the browser engine used to display HTML content
OpenGL: Used to render 2D or 3D graphics content to the screen
Android Runtime
Android Runtime consists of Dalvik Virtual machine and
Core Java libraries.
Dalvik Virtual Machine
It is a type of JVM used in android devices to run apps
and is optimized for low processing power and low memory environments. Unlike
the JVM, the Dalvik Virtual Machine doesn’t run .class files, instead it runs
.dex files. .dex files are built from .class file at the time of compilation
and provides hifger efficiency in low resource environments. The Dalvik VM
allows multiple instance of Virtual machine to be created simultaneously
providing security, isolation, memory management and threading support. It is
developed by Dan Bornstein of Google.
Core Java Libraries
These are different from Java SE and Java ME libraries. However these libraries provides most of the functionalities defined in the Java SE libraries.
These are different from Java SE and Java ME libraries. However these libraries provides most of the functionalities defined in the Java SE libraries.
Application Framework
These are the blocks that our applications directly
interacts with. These programs manage the basic functions of phone like
resource management, voice call management etc. As a developer, you just
consider these are some basic tools with which we are building our
applications.
Important blocks of Application
framework are:
Activity Manager:
Manages the activity life cycle of applications
Content Providers: Manage the data sharing between applications
Telephony Manager: Manages all voice calls. We use telephony manager if we
want to access voice calls in our application.
Location Manager: Location management, using GPS or cell tower
Resource Manager: Manage the various types of resources we use in our
Application
Applications
Applications are the top layer in the Android architecture
and this is where our applications are gonna fit. Several standard applications
comes pre-installed with every device, such as:
- SMS client app
- Dialer
- Web browser
- Contact manager
As a developer we are able to write an app which replace
any existing system app. That is, you are not limited in accessing any
particular feature. You are practically limitless and can whatever you want to
do with the android (as long as the users of your app permits it). Thus Android
is opening endless opportunities to the developer.
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